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3D interior exterior design

Project Breakdown Sheet

Interior Visualization – Modern Living Room

1. Modeling (Autodesk Maya)

All assets modeled in Autodesk Maya using real-world scale and clean subdivision-ready topology

Furniture (sofa, chairs, coffee table, dining set) created with optimized edge flow and quad-based geometry

Architectural elements (walls, flooring, ceiling, windows) modeled with precise dimensions and clean boolean operations where required

Bevels added to sharp edges to enhance realism during light interaction

Scene assembled with proper hierarchy and naming conventions for easy management

2. Texturing (Substance 3D Painter)

Textures created using Adobe Substance 3D Painter with PBR metal–roughness workflow

Custom texture maps exported:

Base Color

Roughness

Metallic

Normal

Fabric materials feature subtle roughness variation and normal detail to simulate cloth softness

Wood textures include directional grain alignment and roughness breakup

Concrete wall textures use layered surface detail to achieve a raw, modern look

All assets UV unwrapped cleanly to avoid stretching and texture repetition

3. Lighting (Arnold Renderer)

Natural daylight setup using Arnold Physical Sky and Area Lights

Floor-to-ceiling windows allow realistic light penetration and soft global illumination

Interior lighting enhanced with pendant lights and floor lamps for balanced contrast

Light intensity and color temperature adjusted for a natural, warm interior feel

Focus on soft shadows, realistic light falloff, and depth enhancement

4. Rendering (Arnold Renderer)

Final renders produced using Arnold Renderer with physically based shaders

Optimized render settings for noise reduction and detail preservation

Accurate reflections and refractions on glass and polished surfaces

Camera framing and focal length selected to emphasize spatial flow and composition

High-resolution output suitable for professional architectural visualization and portfolio presentation

Software Used:

1) Autodesk Maya – Modeling & Scene Assembly

2) Substance 3D Painter – PBR Texturing

3) Arnold Renderer – Lighting & Rendering

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